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the world of CATAN

CATAN Characters

Here we would like to present you the characters you meet on our web pages and that are helping you to find your way. Perhaps you already made their acquaintance, dear visitor, because Thorolf, Vincent, Marianne, Siegfried, Louis, Jean, Hildegard, and William are also the computer opponents in several digital CATAN adaptions.


Jean is a pretty pirate woman with an honor code characteristic to her guild. “Robbed is not stolen” is her motto when she uses the robber to appropriate other people’s resources. But for the same reason, she isn’t too resentful if she gets robbed herself. However, she detests Trade Masters, Spies, and Monopolies, because she considers them simply as dishonorable and insidious robberies.

Negotiations and compromises are not Jean’s cup of tea. She says things straightforwardly, and if she finds someone likeable, it may happen that she kills a bottle of rum with him.


Lin is a seasoned expert in the transfer of ownership. For this, she mostly relies on the surprise effect when she and her band of outlaws suddenly appears out of nowhere and – politely but firmly – relieves the well-heeled travelers of all their valuables. Although the aggrieved parties simply call her a robber's bride, Lin insists that she is nobody’s bride, and much less that of a robber!

Actually, she emphatically denies any similarity to robbers. She rather sees herself as an enforcer of poetic justice, someone who appropriately redistributes wealth. After all, she is good-hearted, which is why it isn't uncommon for her to give generous gifts to the needy. She deeply loathes robbers who want all the stolen goods only for themselves, and she sends them to the desert whenever she can.


Louis is a respectable Catanian craftsman. He is very irritable and tends to have choleric fits. Only if he leads the field, he can sometimes be quite charming. Then he generously lectures his opponents using expressions common in the craftsmen milieu and tells his adventures as a young master craftsman in France. But the moment he falls a little bit behind, he seems to only have snotty answers ready. Then his favorite line is, “There’s no law and order anymore on this island!”

Mary Anne

Mary Anne has a big farm and a big heart. People who send the robber to her farm only temporarily fall from grace with her. It won’t take long until she offers a cup of her delicious apple cider again. It’s easy to imagine her controlling an extended family of twenty people comprising four generations, always staying calm and kind. She loves to build the Longest Road, because she wants to make sure that her farm always gets enough resources and commodities from Catan.

Mary Anne is not that often among the winners of the Catan Board Game, but she is always up for a game.


Nassir is a shrewd Catanian master merchant who always knows exactly what he’s after. His merchant caravans reach even the most remote places – provided, of course, that rich profits can be made there. His commercial skills are second to none. To minimize the entrepreneurial risk, he maintains a substantial mercenary force, which he uses not only to protect his goods transports from attacks but also to convince reluctant trading partners of the fairness of his trade offers. In this context, one of his favorite lines is “Trust me - I know what’s best for you.”

Prof. Easy

Professor Easy is on a mission to help people learn games in a fun and easy way. In his interactive game introductions, you will understand how the games work.

His latest project is the CATAN Assistant.


Sean is rather an arrogant knight. He haughtily alleges to be far superior to everybody else, by virtue of his ancestors’ achievements and the fact that he even knows the names of these people.

If he trades with someone, it means that he is granting that person a favor. If he places the robber next to someone, he is only collecting the tributes he is rightfully entitled to. This is something he often comments on with the phrase: “You are nothing but my vassal on this island; therefore, part of your harvest is mine anyway.” If his resource income allows it, Sean will always try to get the Largest Army. But, and this counts in his favor, he also can lose with honor and acknowledge his opponents’ success.

The Robbers

No doubt, every Catan player has held him in his hands countless times - the robber. He used to appear in the shape of a grey, lathe-turned game piece (in the English edition of CATAN), to plague the terrains of Catan and stall their resource production.

The truth is that the robber is a harmless fellow who is merely taken advantage of by the players, for the sake of their own benefit. He is pushed around from terrain to terrain, unable to escape his sometimes quite harsh destiny.

Click here to learn about the History of the Robbers!


Thorolf is a master carpenter and a down-to-earth character. Securing his resource income comes first for him.

His favorite saying: “The best diplomats are a sharp axe and a keen sword” testifies to his rather harsh tone. However, this should not belie the fact that his heart is in the right place.


Vincent is a born merchant. Therefore, he loves the Longest Road, while knights seem kind of suspicious to him. He is game for all sorts of trades. He is said to have sold his grandmother for a sheep, but that’s sheer rumor. His greatest dream is to become a trade master one day. His greatest nightmare are monopolists, which he refers to with the phrase, “Monopolists are worse than robbers, which at least don’t take away more than they can carry at one go.”
Sometimes, however, Vincent needs a creative break from his trading activities. This is why he particularly likes the Catan Dice Game.


Magistrate William is a scholar and author of the famous trea- tise “The World as a Strategy Game.” He spares no effort for his university and his studies – occasionally, he may stand up to the waist in the mud to dig for treasures somewhere on Catan.

He likes to lecture his opponents, and he analyzes their be- havior based on scientific laws. If William takes something from an opponent, he is only complying with the laws of na- ture; however, if an opponent takes something from him, it seems to be completely against nature.